Edutainment 2021: 14th International Conference on E-Learning and Games Zhengzhou, China, December 9-11, 2021 |
Conference website | http://www.icelg.org/edutainment2021/ |
Submission link | https://easychair.org/conferences/?conf=edutainment2021 |
Submission deadline | September 20, 2021 |
The International Conference on E-learning and Games (Edutainment) has over the last decade become a major international event for academics, practitioners and industry experts which combines knowledge dissemination and exchange in the areas of education and entertainment. Edutainment stands for education and entertainment, and the event covers not only research-related issues for fields such as game-based learning but also the aspects of learning experiences which may be gained from different types of digital entertainment.
Edutainment 2021 is the 14th International Conference on E-Learning and Games, which will be held during December 09-11, 2021 in Zhengzhou, China. Edutainment 2021 provides an international forum for researchers and practitioners in various disciplines to share and exchange of experiences in the emerging research area combining Education and Entertainment. The conference covers all aspects of pedagogical principles, designs and technological issues for Education, Research and Entertainment.
Submission Guidelines
1. Language. All papers must be written in English.2. You may submit papers to the following categories:
• Full paper - up to 8 pages.
• Short paper - 4 pages.3. Presentation durition. A 20 minute oral presentation will be given for accepted full papers and a 15 minute oral presentation will be given to accepted short papers. Papers from both categories will be entered in to the competition for the Best Paper awards. The results of this competition will be announced at Edutainment 2021.
List of Topics
The purpose of Edutainment 2021 is to bring together researchers, engineers and practitioners interested in the fields of E-learning and games.
Topics can include but are not limited to:
- Gamification
- Game-based Learning/Training
- Game Design and Development
- Game Rendering/Animations
- Game AI and Artificial Life
- Game Physics
- Game Engine
- Pervasive Gaming
- ...etc
Committees
Conference Co-chairs
Xuemei Liu, North China University of Water Resources and Electric Power, China
Zhigeng Pan, Hangzhou Normal University, China
Jian Chang, National Centre for Computer Animation & Bournemouth University, UK
Program Co-chairs
Abdennour El Rhalibi, Liverpool John Moores University, UK
Hui Liang, Zhengzhou University of Light Industry, China
Zhouhui Lian, Peking University, China
Workshop Co-chairs
Mithun Mukherjee, Nanjing University of Information Science and Technology, China
Publicity Co-chairs
Ming Li, Shanghai University Of Engineering Science, China
Meili Wang, Northwest A&F University, China
Shouming Hou, Henan Polytechnic University, China
Local Committee
Suzhi Zhang, Zhengzhou University of Light Industry, China
Prof. Huixin Wu, North China University of Water Resources and Electric Power, China
Junsheng Zhou, North China University of Water Resources and Electric Power, China
Invited Speakers
- Speaker 1 Zhou Zhao, Zhejiang University, China
Publication
Accepted papers of Edutainment 2021 after presentation at the conference will be published in the International Conference Proceedings Series, which will be index by Ei Compendex, Scopus, etc.
Contact
Conference Secretary: Ms Tinny Li
Tel:+86-13541382102
E-mail: Edutainment@Yaang.cn