MIG 2022: Motion, Interaction and Games 2022 Universidad de Guanajuato (Hybrid) Guanajuato, Mexico, November 3-5, 2022 |
Conference website | http://mig2022.cs.purdue.edu |
Submission link | https://easychair.org/conferences/?conf=mig2022 |
Abstract registration deadline | August 7, 2022 |
Submission deadline | August 7, 2022 |
The 15th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2022, formerly Motion in Games), an ACM SIGGRAPH Specialized Conferences will take place in Guanajuato, Mexico 3rd – 5th Nov 2022 in person and hybrid.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers, and talks by a selection of internationally renowned speakers from Academia as well as from the Industry.
The conference organizers invite researchers to consider submitting their highest quality research for publication in MIG 2022.
Submission Guidelines
We invite submissions of original, high-quality papers in any of the topics of interest (see below) or any related topic. Each submission should be 7-10 pages in length for a long paper, or 4-6 pages for a short paper (including references). They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity. We encourage authors with content that can be fit into 6 pages to submit as a short paper. The review process will be double-blind, which means that paper submissions must be anonymous and include the unique paper ID that will be assigned upon creating a submission using the online system. Papers should not have previously appeared in, or be currently submitted to, any other conference or journal.
The program will consist of regular paper sessions for long and short papers, posters, and invited talks by a selection of internationally renowned speakers from Academia and the Industry. This year, we are introducing a new Journal track for long papers, which will be published in the journal, Computers & Graphics (C&G, Impact Factor: 1.302).
All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.Authors of selected best papers will be referred to submit extended and significantly revised versions in the IEEE Transactions on Visualizations and Computer Graphics (TVCG, Impact Factor 3.78).
We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length. Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper.
All submissions should be formatted using the SIGGRAPH formatting guidelines (sigconf). Latex template can be found here.
Important dates
Papers
- Long and Short Paper Submission Deadline: 7th August 2022 (Extended Deadline)
- Long and Short Paper Acceptance Notification: 5th September 2022
- Long and Short Paper Camera Ready Deadline: 23rd September 2022
Posters
- Poster Submission Deadline: 12th September 2022
- Poster Acceptance Notification: 23rd September 2022
- Poster Camera Ready Deadline: 30th September 2022
List of Topics
- Animation Systems
- Animal locomotion
- Autonomous actors
- Behavioral animation, crowds & artificial life
- Clothes, skin and hair
- Deformable models
- Expressive animation
- Facial animation
- Facial feature analysis
- Game interaction and player experience
- Game technology
- Gesture recognition
- Group and crowd behaviour
- Human motion analysis
- Image-based animation
- Interaction in virtual and augmented reality
- Interactive animation systems
- Interactive storytelling in games
- Machine learning techniques for animation
- Motion capture & retargeting
- Motion control
- Motion in performing arts
- Motion in sports
- Motion rehabilitation systems
- Multimodal interaction: haptics, sound, etc
- Navigation & path planning
- Physics-based animation
- Real-time fluids
- User-adaptive interaction and personalization
- Virtual humans
Committees
Program Committee
- Zhigang Deng, University of Houston
- Aline Normoyle, Bryn Mawr College
Organizing committee
- Aniket Bera, Purdue University
- Claudia Esteves, Universidad de Guanajuato
Venue
The conference will be held at the University of Guanjuato, Mexico in person and hybrid.
Contact
All questions about submissions should be emailed to Zhigang Deng (zdeng4@central.uh.edu) and Aline Normoyle (anormoyle@brynmawr.edu).