MIG2019: Motion Interaction and Games 2019 Newcastle Upon Tyne, UK, October 28-30, 2019 |
Conference website | http://www.mig2019.website/index.html |
Submission link | https://easychair.org/conferences/?conf=mig20190 |
Abstract registration deadline | July 12, 2019 |
Submission deadline | July 12, 2019 |
MIG is the 12th annual ACM SIGGRAPH conference on Motion, Interaction and Games 2019 (formerly known as Motion In Games). The goal of the Motion, Interaction and Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area.
Submission Guidelines
We invite submissions of original, high-quality papers in any of the topics of interest (see below) or any related topic. Each submission should be 7-10 pages in length for a long paper, or 4-6 pages for a short paper. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity.
All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.
Authors of selected best papers will be invited to submit extended and significantly revised versions to be considered for publication in a special section of IEEE Transactions on Visualizations and Computer Graphics (TVCG, Impact Factor 3.078), or of Computers & Graphics (C&G, Impact Factor: 1.200).
Papers should be anonymized for double-blind reviewing, and formatted using the SIGGRAPH formatting guidelines (sigconf).
Detailed submission instructions are available at: http://www.mig2019.website/submityourpaper.html
Please note that at least one full registration will be required for every published paper, in order to meet the costs of the conference.
We also invite poster submissions in any of the topics of interest (see above) or any related topic, or work that is of interest to the MIG community but is not yet mature enough to appear as a research paper. Each submission should be 1-2 pages in length.
The relevant topics include (but are not limited to):
- Animation Systems
- Animal locomotion
- Autonomous actors
- Behavioral animation, crowds & artificial life
- Clothes, skin and hair
- Deformable models
- Expressive animation
- Facial animation
- Facial feature analysis
- Game interaction and player experience
- Game technology
- Gesture recognition
- Group and crowd behaviour
- Human motion analysis
- Image-based animation
- Interaction in virtual and augmented reality
- Interactive animation systems
- Interactive storytelling in games
- Machine learning techniques for animation
- Motion capture & retargeting
- Motion control
- Motion in performing arts
- Motion in sports
- Motion rehabilitation systems
- Multimodal interaction: haptics, sound, etc
- Navigation & path planning
- Physics-based animation
- Real-time fluids
- User-adaptive interaction and personalization
- Virtual humans
Committees
Program Committee
- Adam Bargteil, University of Maryland
- Anne-Hélène Olivier, University Rennes 2,
- Ari Shapiro, University of Southern California
- Bin Wang, Beijing Film Academy
- Brandon Haworth, York University
- Ben Jones, University of Utah
- Caroline Larboulette, Université de Bretagne
- Dan Casas, Universidad Rey Juan Carlos
- Daniel Holden, Ubisoft Montreal
- Daniel Thalmann, Nanyang Technological University
- Franck Multon, Université Rennes
- Gerard Pons-Moll, MPI
- Guillaume Cordonnier, ETH Zurich
- He Wang, University of Leeds
- Julien Pettre, INRIA
- Jungdam Won, Seoul National University
- Libin Liu, Deep Motion
- Ludovic Hoyet, INRIA
- Marc Christie, IRISA
- Martin Guay, Disney Research Zurich
- Marcelo Kallmann, University of California, Merced
- Matthias Müller, NVIDIA Switzerland
- Matthias Teschner, University of Freiburg
- Maud Marchal, INRIA
- Mikhail Bessmeltsev, University of Montreal
- Michael Neff, University of California, Davis
- Michiel van de Panne, University of British Columbia
- Nathan Sturtevant, University of Denver
- Nuria Pelechano, Universitat Politecnica de Catalunya (UPC)
- Paul Kry, McGill University
- Rachel McDonnell, Trinity college Dublin
- Remi Ronfard, INRIA
- Ronan Boulic, EPFL
- Sheldon Andrews, École de technologie supérieure
- Simon Clavet, Ubisoft Montreal
- Sophie Joerg, Clemson University
- Soraia Raupp Musse, Pontificia Universidade Catolica do Rio do Sul, Brazil
- Stephen Guy, University of Minnesota
- Steve Tonneau, University of Edinburgh
- Sven Koenig, University of Southern California
- Tat Jen Cham, Nanyang Technological University
- Victor Zordan, Clemson University
- Vinicius Da Costa De Azevedo, ETH Zurich
- Weipeng Xu, MPI
- Yiorgos Chrysanthou, University Of Cyprus
- Zhigang Deng, University of Houston
Organizing committee
- Hubert P.H. Shum, Northumbria University, General Chair
- Edmond S.L. Ho, Northumbria University, General Chair
- Marie-Paule Cani, École Polytechnique, Program Chair
- Tiberiu Popa, Concordia University, Program Chair
- Kamlesh Mistry, Northumbria University, Local Chair
- Alan Godfrey, Northumbria University, Local Chair
- Daniel Holden, Ubisoft, Poster Chair
- He Wang, University of Leeds, Poster Chair
Contact
All questions about submissions should be emailed to Tiberiu Popa (tiberiu.popa@concordia.ca) or Marie-Paule Cani (marie-paule.cani@polytechnique.edu)