Video4IMX: 1st International Workshop on Video for Immersive Experiences |
Website | https://video4imx2024.iti.gr/ |
Submission link | https://easychair.org/conferences/?conf=video4imx |
Submission deadline | March 17, 2024 |
The aim of the Video4IMX - sponsored by the TRANSMIXR and XReco projects – workshop will be to address the increasing importance and relevance of classical (linear 2D), interactive (non-linear), 360° and volumetric video assets in the creation of immersive experiences. Richly granular and semantically expressive descriptive metadata about these assets is necessary for tools to facilitate their discovery, adaptation and re-use. This is needed if those assets are to form a part of immersive content experiences, both in automated ways (e.g. automated insertion of journalist’s video recordings inside an immersive experience for a breaking news story) and semi-automated (e.g. creatives can search for and re-use, re-mix or summarise videos as part of a theatrical or cultural immersive experience).
Submission Guidelines
Concerning the submission format, please follow the instructions and the templates provided by the IMX2024 conference, on the "Submission Format" section of the IMX2024 Call for Papers page.
Full papers
These are to be between 7000 and 9000 words in the SIGCHI Proceedings Format with 150 word abstract, describing original research which has been completed or is close to completion and which covers at least one of the workshop topics. Accepted papers will be presented in the oral session.
Short papers
These are 3500-5500 words in the SIGCHI Proceedings Format with 150 word abstract. Papers are to describe works in progress or demos, to be included in the poster and demo session. The submitters will be asked to provide links to the work that will be presented and outline in the short paper why this is relevant to a topic of the workshop, as well as identify if the submission is for a poster or a demo to be shown at the workshop. We expect new concepts and early work-in-progress to be reported here.
List of Topics
Topics for the workshop include, but are not limited to:
- Extraction and modelling of descriptive metadata about traditional 2D video, as well as 360° and volumetric video (decomposition, semantic representation, categorization, annotation, emotion/mood etc.)
- Use of common schema and vocabularies (incl. Linked Data) for descriptive metadata models that are also supported by tools for metadata storage and query, browsing engines for video discovery and creation tools for the insertion of video into immersive environments
- Tools and algorithms for the adaptation, summarisation or remixing of any type of video assets (classical, interactive, 360°, volumetric)
- Generative AI or equivalent for converting from a video input to immersive content (3d objects, 3d scenes)
- Examples and use cases for usage of video (esp. 360° or volumetric) or immersive content generated from video in immersive experiences
- Evaluations of user experience with video (esp. 360° or volumetric) or immersive content generated from video as part of an immersive experience
Committees
Program Committee
- tbc
Organizing committee
- Lyndon Nixon, MODUL Technology GmbH, Austria
- Vasileios Mezaris, CERTH-ITI, Greece
- Stefanos Vrochidis, CERTH-ITI, Greece
Contact
All questions about submissions should be emailed to lyndon.nixon AT modul.ac.at