XRMI 2021: Audio Mostly 2021 Workshop on XR Musical Instruments Trento, Italy, September 2, 2021 |
Conference website | http://www.cristal.univ-lille.fr/mint/xrmi/ |
Submission link | https://easychair.org/conferences/?conf=amxrmi21 |
Abstract registration deadline | August 15, 2021 |
Submission deadline | August 15, 2021 |
Audio Mostly 2021 Workshop on XR Musical Instruments
Description
Augmented, Virtual and Mixed Realities, or as we collectively refer to them as Extended Realities (XR), offer new and exciting possibilities for musical creativity. There is already a rich collection of artistic projects that leverage XR technology to bring performers and audiences into alternate realities wherein music serves as the core component of immersion and interaction. Various immersive media systems, such as CAVEs, VR and MR headsets, and hand-held AR devices, have been used this way in musical performances and sound art installations. With most emerging media, a lack of standardisation and platform fragmentation can affect the creative workflows in the given medium and cause a barrier to entry. A recent survey of the field of Musical XR (Turchet, Hamilton and Çamcı 2021) has revealed a similar fragmentation in the musical applications of XR technology. In this workshop, we aim to bring together XR musical instrument designers to exchange their experiences with modern XR tools, technologies and workflows in order to build a repository of common knowledge and identify technical and aesthetic needs and trajectories moving forward. In this workshop, we invite participants to present their XR instruments and engage in a critical discussion of their work, the field in general and the future of Musical XR. The participants will be expected to describe their workflows, use of XR tools and frameworks, and, when possible, make their instruments available for other participants to test locally. While the instruments can be based on any XR platform (e.g., Oculus, Steam, Apple, Android, Unity, Unreal, Godot), we encourage participants to submit OpenXR and WebXR projects. In the following discussion phase, we will collectively summarize existing workflows, guidelines, opportunities, limitations and necessities in XR instrument design with the aim of publishing a Wiki as a hub for gathering knowledge and advancing work in this field. The workshop website is hosted at http://www.cristal.univ-lille.fr/mint/xrmi/. For more information about Audio Mostly 2021, you can visit https://audiomostly.com.
Activities
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Present XR musical instruments and the technological frameworks used to build them.
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Experience or experiment with XR instruments created by other artists and researchers.
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Discuss the unique opportunities, limitations, and design workflows involved in the use of modern XR technologies in instrument design.
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Help advance technologies and frameworks used in the design of XR musical instruments by contributing to a Wiki.
Schedule
The workshop will be held online between 14:30 - 18:30 (GMT+2) on September 2, 2021.
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14h30-16h15 : Intro and presentations : Individuals will present their XR instruments
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16h15-16h30 : Short break
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16h30-17h30 : Breakout group discussions : The organisers will identify breakout groups based on common themes, tools and techniques across the submissions. These groups will convene to discuss their projects more in depth, focusing on the common and the divergent aspects of their technical and creative workflows.
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17h30-17h45 : Short break
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17h45-18h30 : The participants will come back together for a group discussion to share their findings from the breakout groups. The organisers will moderate a structured but open-ended discussion to establish the foundation of a Wiki for XR musical instrument design
Submission Guidelines
Submit an extended abstract as a single PDF file on EasyChair (https://easychair.org/conferences/?conf=amxrmi21) by August 15. The abstract should include:
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A project description of up to 500 words, discussing the design and implementation of the proposed XR instrument. The description should detail the software and hardware platforms required to run this instrument. When technically feasible, the participants will be invited to provide a link to one or multiple executable versions (e.g., for different platforms) of their instrument for other participants to try.
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A cloud (e.g., Google Drive, Dropbox) or streaming (e.g., YouTube, Vimeo) link to a video of the instrument in use, either in a performance or demonstration context. This could involve a screen or camera recording.
Contact
For more information please contact Florent Berthaut : florent.berthaut@univ-lille.fr
Organisers
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Anıl Çamcı, University of Michigan, USA
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Florent Berthaut, Université de Lille, France
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Çağan Arslan, Université de Lille, France