AI-Games-19: AISB Games, AI and VR 2019 |
Website | http://aisb2019.falmouthgamesacademy.com/programme/symposia/10th-ai-games-virtual-reality-symposium/ |
Submission link | https://easychair.org/conferences/?conf=aigames19 |
Abstract registration deadline | February 15, 2019 |
Submission deadline | February 15, 2019 |
The AISB AI & Games symposium celebrates 11 years since it first started in 2008 as AI & Narrative Games for Education.
The symposium is acting as a meeting place for researchers and practitioners from academia and industry who are involved with the design, development and evaluation of AI in the context of games.
In particular, the Symposium focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of intelligent games. AI can be used in any manner suitable in the game, from the algorithm to making the game more engaging, personalised, and/or interactive.
Submission Guidelines
Submissions can discuss and present published work as long as the work has not been published in the same form. However, the submission should be tailored towards the AISB community. The main aim for the symposium is to give attendees an opportunity to discuss current work and work in progress from an academic as well as professional perspective.
We invite submissions of the following kinds:
- Extended Abstracts (2-4 pages)
- Short papers (4-6 pages)
- Posters (one slide, and one page for the proceedings)
- Demonstrations (2 pages description of what is going to be demonstrated)
- Tutorials (max 2 pages description of planned tutorial content)
Selected high-quality submissions extended and re-reviewed will be included in a journal special issue (TBC).
List of Topics
As an example, the following areas of research and practice are listed (this is not an exhaustive example) these can be applied to X (a game, or virtual reality, or design process, or any form of experience):
- The use of AI techniques (e.g. planning, learning, evolution etc.)
- The design and engineering of AI components
- Automatic or semi-automatic procedural content generation
- Intelligent or adaptive player interaction
- AI for user analytics and/or modelling player behaviour.
- Agent path-finding and/or decision-making
- Use games (or simulations) as a platform for building intelligent agents
- Environmental simulations
- Interactive narrative generation
- Intelligent Narrative Technologies
- Experimental AI
Committees
Program Committee
- Edward Powley (Falmouth University)
- Mark J. Nelson (American University)
- tbc
Chairs
- Daniela Romano (University College London)
- David Moffat (Glasgow Caledonian University)
- Swen E. Gaudl (Falmouth University/Plymouth University)
Venue
The conference will be held on the Penryn Campus of Falmouth University in the UK as part of the AISB 2019 annual convention.
Contact
All questions about submissions should be emailed to swen.gaudl@falmouth.ac.uk