IEEE AIVR 2022: IEEE International Conference on Artificial Intelligence and Virtual Reality virtual Virtual, Netherlands, December 12-14, 2022 |
Conference website | http://ieee-aivr.org |
Submission link | https://easychair.org/conferences/?conf=ieeeaivr2022 |
Submission deadline | October 1, 2022 |
Welcome to the 5th IEEE International Conference on Artificial Intelligence & Virtual Reality! IEEE AIVR is a unique event, addressing researchers and industries from all areas of AI as well as Virtual, Augmented, and Mixed Reality. It provides an international forum for the exchange between those fields, to present advances in the state of the art, identify emerging research topics, and together define the future of these exciting research domains. We invite researchers from Virtual Reality (VR) as well as Augmented Reality (AR) and Mixed Reality (MR) to participate and submit their work to the program. Likewise, work on AI that has a relation to any of these fields or potential for the usage in any of them is welcome. Please refer to the call for papers for further details.
Submission Guidelines
Authors should submit their manuscripts in double-column IEEE format following the official IEEE Manuscript Formatting guidelines and considering the page limits and anonymization requirements of the related track as indicated below. Also consider the IEEE policies for publications (i.e., you must own copyright to all parts and the manuscript must be original work and not currently under review elsewhere). The conference proceedings will be published by IEEE Computer Society Press and included in the IEEE Xplore Digital Library. Submissions will undergo a thorough peer review by members for the international program committee. Contributions of distinguished quality will be selected for best paper awards and invited for publication in internationally renowned journals.
For 2022, we are welcoming submissions for the following tracks:
Technical paper track (deadline: Sep 2, 2022)
Technical papers of 4-8 pages lengths (excluding references) are the core of the conference and present new and innovative research in AI and VR/AR. Submissions should be double-blind (i.e., remove all author information) and will be thoroughly reviewed by at least three members from the international program committee with respect to their scientific value and contribution. If accepted, one author must register at the full conference rate and present the work at the conference. All accepted technical papers will be archived in the IEEE Xplore Digital Library.
Poster track (deadline: Sep 2, 2022)
Poster papers of 2-4 pages lengths (excluding references) provide an opportunity to present work addressing smaller contributions than full or short technical papers, including preliminary results and pilot studies, design ideas with inital proof of concept, etc. Submissions will be reviewed throughly and double-blindly (i.e., remove all author information when submitting) by at least two members from the international program committee with respect to their potential and contribution. If accepted, one author must register at the full conference rate and present the work in a dedicated poster session at the conference. All accepted poster papers will be archived in the IEEE Xplore Digital Library.
Demos and videos track (deadline: Sep 2, 2022)
Demo and video papers of 2 pages length (excluding references) present systems or working prototypes of new research results, industry solutions, interesting concepts or visions, and valuable use cases. Submissions will be evaluated thoroughly and blindly (i.e., you do not need to remove author information) by at least two demo co-chairs or domain experts. If accepted, one author must register at the full conference rated and present the work via a video or screen sharing session at the conference. Accepted demo papers will be archived in the IEEE Xplore Digital Library.
Industry track (deadline: Sep 2, 2022)
Industry contributions are papers of 2-4 pages lengths (excluding references) that describe technologies, methodologies, applications, prototypes or experiences of clear industry relevance. Submissions will be reviewed thoroughly and double-blindly (i.e., remove all author information when submitting) by at least two members from the international program committee based on novelty and applicability of insights from industrial solutions. If accepted, one author must register at the full conference rate and present them in a dedicated industry session at the conference. All accepted industry papers will be archived in the IEEE Xplore Digital Library.
Special session tracks (deadline: Oct 1, 2022)
Papers describing AI-related research that is of potential benefit for people from the VR/AR community are encouraged to submit their work to the special session "AI for VR/AR". Likewise, we invite people who are focusing mostly on VR/AR technologies and applications to submit their work to the special session "VR/AR for AI". Special session papers should be 4-8 pages long (excluding references) and will be reviewed based on their contribution and potential relevance for the communities involved in IEEE AIVR. Submissions should be double-blind (i.e., remove all author information) and will be thoroughly reviewed by at least two members from the international program committee. If accepted, one author must register at the full conference rate and present the work at the conference. All accepted special session papers will be archived in the IEEE Xplore Digital Library.
Late-breaking-results track (deadline: Oct 1, 2022)
The late-breaking-results track gives people an opportunity to present their latest results related to all conference topics including preliminary results and initial ideas. Late-breaking-results papers should be 2-4 pages long and will be reviewed thoroughly and double-blindly (i.e., remove all author information when submitting) by at least two members from the international program committee with respect to their potential and contribution. If accepted, one author must register at the full conference rate and present the work at the conference. All accepted late-breaking-results papers will be archived in the IEEE Xplore Digital Library.
List of Topics
We invite researchers from Virtual, as well as Augmented Reality (AR) and Mixed Reality (MR) to participate and submit their work to the program. Likewise, any work on AI that has a relation to any of these fields or potential for the usage in any of them is welcome. Areas of interest for the technical program include but are not limited to:
Systems, including techniques, performance, and implementation
- System components, virtual reality platforms
- AI platforms for VR/AR, cloud-based platforms
- Data generation, manipulation, analysis, and validation
- Tracking, physical environment mapping, registration
- Vision for VR/AR, deep learning for VR/AR
- Standards and theoretical models for AI and/or VR
Content creation and modelling
- Generation of immersive environments and virtual worlds
- Environments for gaming, simulation, training
- Visualization, optimized and realistic rendering
- Geometric modelling and design in immersive settings
- Animations, crowd-simulation, character modelling
- Customization and personalization (e.g., for training)
Cognitive aspects, perception, user behaviour
- Semantic and cognitive aspects of virtual reality
- Depth perception, multimodal perception
- Behaviour and activity generation
- Representations of self (avatars), embodiment, presence
- Virtual agents, conversational non-player characters (NPCs)
- Understanding and modelling human behaviour, emotions
AI technologies for VR/AR
- Search, planning, reasoning
- Knowledge representation
- Natural language processing
- Robotics and perception
- Multi-agent systems
- Statistical learning, deep learning
Interactions / interactive and responsive environments
- Multimodal interaction and experiences in VR/AR
- Machine learning for multimodal interaction
- Human-virtual user/agent interaction
- Human to human communication in virtual environments, collaboration and communication
- Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
- Navigation and spatial orientation in VR
- Interaction devices, Brain-Computer Interfaces (BCI)
Applications and use cases
- Data and knowledge representation, problem solving
- Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
- Arts, leisure, and entertainment
- Gaming and game narratives, immersive storytelling and gameplay
- Education, training, simulation
- Business, prototyping, productivity, design and architecture, evaluation
- Telepresence and collaboration, social interactions
- Healthcare and therapy
- Evaluation metrics and methodologies
- Quality of Experience (QoE)
Ethical and societal aspects of AI and VR/AR
- Sensory vulnerability
- Privacy and data
- Social isolation, desensitization
- Overestimation of abilities, psychiatric
- Unpalatable fantasies, torture/virtual criminality
- Manipulation, appropriate roaming and re-creation
Publication
IEEE AIVR 2022 proceedings will be published in the IEEE Xplore Digital Library by the IEEE Computer Society
Venue
The conference will be held virtually (with possible on-location, physical satellite events).
Contact
All questions about submissions should be emailed to general co-chair Wolfgang Hürst (huerst@uu.nl)