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Entrepreneurial Humility and Learning from Serious Games

EasyChair Preprint no. 7547

13 pagesDate: March 12, 2022

Abstract

Serious games can create a fruitful environment for learning and development but participating in such games for learning in organizations imposes some challenges. The purpose of this article is to show that which element of entrepreneurial humility have could play a significant role in relation with learning from serious games. In this study 7 experts based on a questionnaire attempt to evaluate and prioritize entrepreneurial humility criteria, using a multi-criteria decision-making method called the ‘best worst method’ (BWM). The criteria are ranked according to their average weight obtained through BWM. The respondents view ‘social openness’ as the most important criterion. The results of this study help organizations managers, decision-makers and practitioners decide where to focus their attention during the implementation stage, to increase effectiveness of a talent development portfolio especially serious games

Keyphrases: entrepreneurial humility, entrepreneurial learning, Gamification, Humility, learning, serious games

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:7547,
  author = {Behzad Mohammadian},
  title = {Entrepreneurial Humility and Learning from Serious Games},
  howpublished = {EasyChair Preprint no. 7547},

  year = {EasyChair, 2022}}
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