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Vehicle Tuning Simulation Using Augmented Reality

EasyChair Preprint no. 9861

4 pagesDate: March 11, 2023

Abstract

People are having more and more ideas to
customize their cars according to their wish and
interest. Normal car users apart from who are using
BMW, BENZ, VOLKS they cannot customize their
cars virtually. Normally these features are available in
the big showroom like BMW, BENZ, VOLKS. These
cars can be customized in the showroom according to
the users wish before they are buying. We can change
the parts of the car virtually. Here we can customize
all the brands of cars like (Maruti Suzuki, Hyundai,
Tata Motors, Kia, Mahindra, Toyota, Renault,
Honda.). BMW, Porsche, and Land Rover and all
other cars that can be viewed in the roadway, use
augmented fact era to assist car technicians
accomplish complicated protection and restore
obligations extra quickly. The technology that is used
here is Vuforia and Unity Engine.

Keyphrases: 2D to 3D, Augmented Reality, Automobile, Unity, Virtualization, Vuforia

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:9861,
  author = {A Sumithra and K Kirthika and S Madhave Susheel and R Nandhini and V Praveen},
  title = {Vehicle Tuning Simulation Using Augmented Reality},
  howpublished = {EasyChair Preprint no. 9861},

  year = {EasyChair, 2023}}
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