Proceedings of 28th International Conference on Software Engineering and Data Engineering

24 articles233 pagesPublished: September 26, 2019

Papers

Software Engineering I
Pages 1-10
Pages 11-20
Pages 21-30
Pages 31-40
Data Engineering I
Pages 41-50
Pages 51-60
Pages 61-67
Pages 68-77
Software Engineering II
Pages 78-87
Pages 88-97
Pages 98-108
Pages 109-118
Pages 119-128
Data Engineering II
Pages 129-138
Pages 139-147
Pages 148-157
Pages 158-164
Pages 165-173
CAINE-SEDE Joint Session on Cybersecurity followed by Joint Panel
Pages 174-183
Software Engineering III
Pages 184-193
Pages 194-203
Pages 204-214
Pages 215-224
Pages 225-233

Keyphrases

AForge, AForge.NET, Android, Android App, Architectural decay, Architectural Rationale Documentation, architectural smell, architectural violation, architecture conformance, Augmented Reality, Bayesian algorithm, Big Data2, blob detection, Boarder Detection, Boolean operations, Bradley Local Thresholding, Building Evacuation, chin tuck against resistance, Cloud Computing2, clustering/grouping algorithm, code decay, Creational Patterns, Cryptography, Cyber Analytic, cyber threat intelligence, Data Classification, Data Mining, data visualization, Deep Web or Darknet, defect analysis, defect classification, Defect density analysis, Defect density prediction, design patterns, drift, dynamic programming, Dysphagia, edge detection, educational game, Educational Modules, Encryption, environment, Erosion, Event Management, event scheduling, Exploit Type, Extreme Value Theory, Festival, Finantial metrics, free-riding, full stack, fully homomorphic, Fuzzy Logic, game theme-based learning, GitHub, Google, graphics, GTI, hacker forums, Human Computer Interaction2, Human-Centric Approach, Immersive Environment, information visualization, ISBSG, library, machine learning3, machine learning classification, magic, Magic The Gathering, map, Microservice, MLP, mobile application2, OCR, Open Source Software, Optical Character Recognition, Orthogonal Defect Classification (ODC), Outliers, P2P network, partially homomorphic, payment processing, portals, Postgres, PostgreSQL, predicate trees, Project software, Quadrilateral Transformation, query approximation, query size estimation, Rehabilitation, reputation system, ROI, sampling, Scrum, search engine, Sentiment Analysis, Situational Awareness, sliding window, SMQII, software architecture2, software complexity, Software Engineering, somewhat homomorphic, Source Code Annotations, Speed Gain, Tesseract, threshold, Tree-based Algorithm, User Interface (UI), vertical processing, Virtual Reality2, Vuforia, web application, web design